- Cyberpsychology Research Methods
- The Online Self
- Personality and Internet Use: The Case of Introversion and Extroversion
- Impression Management and Self-Presentation Online
- Adolescent and Emerging Adult Perception and Participation in Problematic and Risky Online Behavior
- The Myth of the Digital Native and What It Means for Higher Education
- Technology Interference in Couple and Family Relationships
- Older Adults and Digital Technologies
- Textese: Language in the Online World
- Cultural Considerations on Online Interactions
- Online Romantic Relationships
- The Social Consequences of Online Interaction
- Online Support Communities
- Digital Inclusion for People with an Intellectual Disability
- The Psychology of Online Lurking
- Conceptualizing Online Groups as Multidimensional Networks
- Uses and Gratifications of Social Media: Who Uses It and Why?
- Image Sharing on Social Networking Sites: Who, What, Why, and So What?
- Social Media and Cyberactivism
- Socially Connecting Through Blogs and Vlogs: A Social Connections Approach to Blogging and Vlogging Motivation
- Positive Aspects of Social Media
- Managing Your Health Online: Issues in the Selection, Curation, and Sharing of Digital Health Information
- A Psychological Overview of Gaming Disorder
- Mourning and Memorialization on Social Media
- The Therapeutic and Health Benefits of Playing Video Games
- Video Games and Behavior Change
- Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field
- Psychosocial Effects of Gaming
- Enacting Immorality Within Gamespace: Where Should We Draw the Line, and Why?
- Gaming Classifications and Player Demographics
- The Rise of Cybercrime
- Policing Cybercrime through Law Enforcement and Industry Mechanisms
- Cybercrime and You: How Criminals Attack and the Human Factors That They Seek to Exploit
- The Group Element of Cybercrime: Types, Dynamics, and Criminal Operations
Abstract and Keywords
This chapter considers how people create their online selves. It outlines how an online “self” could be an extension or replication of the offline self, but equally how an individual may create different versions of self online. It considers the online world as a heterogeneous environment that requires the involuntary creation of an online self in order to achieve functional goals online (e.g. online banking) while enabling flexible, voluntary self-creation that allows people to explore and manipulate their online self based on behavioral goals. In doing so, it explores how people make use of available technology, images, video, and text to create cues that are used offline to perceive and interpret others’ behavior to allow online interactions that mimic offline interpersonal relationships. The chapter presents a number of theories that have been pivotal in shaping understanding the online self, as well as the main personal features of online self-creation. The last section of this chapter considers why online self-creation may not always be functional or healthy.
Alison Attrill-Smith, Cyberpsychology Research, University of Wolverhampton
Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.
If you have purchased a print title that contains an access token, please see the token for information about how to register your code.